Game development

Thor Studios develops games, from a first prototype through to release and updates after launch. We apply the same four steps as our software work: brief, plan, build and ship.

What we build

  • Prototypes and pitchesA small playable version that tests whether an idea is fun before more is invested.
  • Full game developmentTaking a game from a design through to a finished release.
  • Updates and live supportFixes, new content and improvements after a game is released.

What game development involves

A game combines several kinds of work, and most projects include these parts:

  • A concept and a playable prototype
  • Game design: the rules, progression and feel
  • Art and audio
  • Programming
  • Testing and balancing
  • Release and updates after launch

Every project follows the same four steps: brief, plan, build and ship. See how we work.

Adda 29, built for Sherlock Games

Adda 29 is a four-player 29 card game, played in partnerships, that we built for Sherlock Games Private Limited. We handled the whole project, from design through to release.

  • Four players in fixed partnerships, with bidding and trump selection
  • Single-player games against the computer
  • Private tables for playing with friends
  • Custom rooms with their own rules
  • Available on the web, Android and iOS

Prototype first, or straight to production?

  • Prototype first fits whenThe idea is new, the core mechanic is unproven or the budget is not yet agreed. A prototype shows whether it is fun before the large spend.
  • Straight to production fits whenThe design is already proven, for example by an earlier version, and the remaining work is building it well.
  • A middle pathA vertical slice is one small part of the game built to final quality. It shows what the finished game will feel like and lets the schedule be estimated from evidence.

Common questions

What is a game prototype?
A small, rough, playable version of an idea, made to test whether it is fun before a full game is built. It answers questions early, when changes are cheap.
How long does it take to make a game?
It depends heavily on the size and type of game. A small prototype takes far less time than a full release. We agree a plan with milestones before we start building.
What is LiveOps?
LiveOps, short for live operations, means running a game after launch: updates, events, balancing and fixing problems as players find them. It is planned before release, not added afterwards.
What happens after a game launches?
Players find problems and ask for changes. Updates fix bugs, balance gameplay and add content so the game keeps improving after release. Updates and live support are part of what we offer.
Do you use the same process as for software?
Yes. Games follow our four steps of brief, plan, build and ship, the same as our software work.

Have something in mind?

Tell us what you need built and we will reply by email.

Start a project